Monthly Archives: February 2014

Online tool for making 8-bit retro graphics from PNG

So personally, I don’t really make 8-bit games, but I know a lot of gamedevs do. There’s one thing I would love to see more in your 8-bit games: CUTSCENES!

And I found the perfect tool to help you achieve that ;-). It’s an online tool (no download) found here:¬†http://c64.superdefault.com/

I encountered this site when I was looking for a PNG to 8-bit retro converter. The naive approach was to scale a picture down, save it, then scale it up to make it look pixelated. That actually failed big time, simply because the result was too rich in color. It clearly looked like a scaled up photo rather than a retro graphic. There are a few tutorials that showed how to do it right using photoshop, but for the lazy type like me, I found that the online tool works best! Just look at this awesome 8-bit photo of Nicolas Cage below!

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Implementing the High Score table for My Champion

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This post explains how to implement the leaderboard I used for my game My Champion. At the time, I was looking for a premade leaderboard that would be available on any portals. I first looked at the Mochi leaderboard but that one seem to be too resource intensive. So instead, I decided to implement my own. Since I didn’t want to support a server on my end, I had to find a free service for the backend. I ended up using Gamejolt’s API because it had a few features I was looking for, such as the ability to display a score that is not just a numeric value (like 1-0, 3-4…), and an “extra” field for putting whatever information I want.

A few interesting features of the resulting leaderboard are:
– Shows the flag of the player’s country, linking to a google search combining that country and the world “football”.
– Showing the profile picture if the player is logged into one of the major portals
– Linking to the player’s profile on that portal
– Showing an icon of the portal through which the game is played

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